Designing Interactive Classes in Virtual Environments

Reading Time: 3 minutes

How to plan and design an interactive online session? What are the most appropriate active learning strategies in virtual environments? Know the answers in this article.

Designing Interactive Classes in Virtual Environments
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Reading time 3 minutes
Reading Time: 3 minutes

Learn about a learning perspective that favors online interaction, content presentation, collaboration, and feedback for learning in virtual environments.

Explaining subject content in a video conference, keeping the students engaged, and motivating and evaluating them have been significant challenges for teachers trying to ensure their students’ educational continuity because of the pandemic. In a virtual environment, is it possible to have interactive classes that promote learning? In our September webinar, Professor Eliud Quintero shares practical tips for designing online courses that boost individual and collective student participation. He also adds the most appropriate strategies for active learning in virtual environments, recommendations for planning integrated virtual classroom activities, and a suggested work time distribution.

In this session, around 3700 participants accompanied us live as Doctor Quintero shared a perspective on learning conducive to online interaction, presentation of class content, collaboration, and feedback in virtual environments.

Replicating a face-to-face class in virtual environments will be inefficient if we do not have a clear idea of how to motivate learning that is mediated by digital technologies, what we can achieve and the implications for those who learn and teach in this environment.

Below is a summary of the most relevant topics discussed in the session. For more information, please consult the complete webinar here or on our Facebook or YouTube pages.

In this webinar, you will learn:

1) A proposal for the overall design of an interactive online session. Consider the following suggested activities and implementation times, depending on the needs of each teacher. (Not all activities have to be applied.) Activities (b), (c), and (d) are flexible activities in order and duration.

a) Triggering activity – 10% time (estimated 5 min).

b) Instructional activity – 20% (10 min).

c) Individual activity – 20% (15 min).

d) Collaborative activity – 30% (20 min).

e) Integrated activity – 20% (10 min).

2) Consider the most appropriate on-screen time. For effective attention to the students, it is essential to ponder the age-appropriate amount of screen time for children and adolescents to keep them focused on achieving better performance. In the webinar, Professor Eliud shares a table of average attention times suitable for ages 2 to 16, considering experts’ recommendations in child development from the Brain Balance Achievement Centers.

3) Active learning trends in virtual learning environments. You can easily integrate the following trends into virtual learning environments: 1) Gamification, 2) Cooperative learning, and 3) Inverted learning. Professor Eliud presented the characteristics of each and the differences with other trends. At the end of the presentation, the teacher did a live gaming exercise with the audience accompanying us.

4) Planning an interactive online session. These are the activities before, during, and after the class that help us conduct it better. Some of these activities were taken from (Meinecke, 2020):

a) Before the session. Determine its purpose, anticipate the materials and resources required, prepare visual aids, and get the students interested in connecting.

b) During the session. Ask your students how they feel, request the students to turn on their cameras, share the agenda, ask questions frequently, keep an active rhythm, do not comment on your students’ environments, be efficient and effective, take surveys.

c) After the session. Apply an exit survey, determine the extent to which the session’s purpose was achieved, and share the session recording.

5)  In the webinar, you will experience an interactive, live, learning exercise, implementing gamification with the participants. The winner in this exercise who answered the most questions correctly in the shortest time was Daniela Garcia, with 4850 points. Congratulations! Thank you very much for your participation and commitment to education.

We invite you to keep an eye out for the next webinars of The Observatory and mark the dates so you can join us. Remember that you can consult all our past webinars in the videos section on the Facebook and YouTube pages of The Observatory of Educational Innovation.

Eliud Quintero is director of the Bachelor of Education Innovation program at Tecnologico de Monterrey. He specializes in curricular design and development and is a training teacher in pedagogical and technological strategies for educational innovation.

If your native language is not Spanish, you can enable the YouTube translation subtitles in this article. To enable this option, select the Subtitles option on YouTube (Spanish subtitles will appear), then select Settings ->Subtitles -> Translate automatically and indicate the language you prefer.

Translation by Daniel Wetta.

Rubí Román

– (rubi.roman@tec.mx) Editor of Edu bits articles and Webinars "Learnings that inspire"

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