Traditionally, games have been viewed as a form of entertainment or a hobby. However, they have now also become a growing trend in formal settings, such as industry or education. Games are obviously engaging, addictive and motivational. Moreover, they can be used as a powerful tool to shape behavior.

Gamification is the application of game principles and elements in a learning environment in order to influence behavior, increase motivation and drive participation in students.

In this edition you will find:

  • An introduction to Gamification

  • The bases of a Gamification Strategy

  • The role of the teacher

  • Benefits

  • And more...

Download the Edu Trends  report on Gamification