Traditionally, games have been viewed as a form of entertainment or a hobby. However, they have now also become a growing trend in formal settings, such as industry or education. Games are obviously engaging, addictive and motivational. Moreover, they can be used as a powerful tool to shape behavior.
Gamification is the application of game principles and elements in a learning environment in order to influence behavior, increase motivation and drive participation in students.
In this edition you will find:
An introduction to Gamification
The bases of a Gamification Strategy
The role of the teacher
Benefits
And more…
Download the Edu Trends report on Gamification
This article from Observatory of the Institute for the Future of Education may be shared under the terms of the license CC BY-NC-SA 4.0