GAMIFICATION

Report on gamification, the application of game principles and elements in a learning environment in order to influence behavior, increase motivation and drive participation in students.
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Traditionally, games have been viewed as a form of entertainment or a hobby. However, they have now also become a growing trend in formal settings, such as industry or education. Games are obviously engaging, addictive and motivational. Moreover, they can be used as a powerful tool to shape behavior.

Gamification is the application of game principles and elements in a learning environment in order to influence behavior, increase motivation and drive participation in students.

In this edition you will find:

An introduction to Gamification

The bases of a Gamification Strategy

The role of the teacher

Benefits

And more…

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