gamification

Bridging the gap between education and games

The application of concepts such as gamification or game-based learning reduces the stress caused by homework and gives control to the students in ...

Jennifer Groff and the power of game-based learning, in an interview for the Observatory

Jennifer Groff,  MIT Media Lab and the MIT Education Arcade, talks about the effectiveness of game-based learning environments.

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Gamification in the classroom is no game

One of the most popular educational trends is Gamification, however few teachers apply this concept correctly in the classroom.

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Two EdTech companies create new game authoring tool

The eLearning Brothers and the Game Agency, two companies focused on gamification, eLearning, and training, announced the release of The Training Arcade, a new game ...

An innovative platform that supports English learning

Enjoy English is a platform that combines elements of gamification and flexible learning with feedback in real time with the goal of supporting and ...

LOST: a simulator for making logistics decisions

Inspired by Isaac Asimov’s "Foundation", Professor Ernesto Pacheco developed LOST (Logistics Simulator) with the aim of understanding how people make decisions in the area of ...

Gaming can improve emotional learning

Study shows a correlation between Social and Emotional Learning (SEL) outcomes and gaming. Ninety-seven percent of teachers say problem solving is the top skill that ...

Yogome, a Mexican edtech startup, raises $6.6M for kids educational games

Yogome, a Mexican startup of children's educational games, has received a $ 6.6 million investment from Seaya Ventures, a Spanish venture capital fund. With this new ...

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