Augmented reality and gamification allow us to improve three success variables for learning: interest, academic quality, and expected skills. Get to know the project ...
Learn about some activities that you can apply in your virtual classes with technological tools presented in this article.
...Video games can be a means of motivation and communication for students of all educational levels.
...Pearson, a market-leading learning company, announced the digitization of all its content. The publisher claims its objective is to reduce school materials costs ...
Reflection helps students to organize, communicate their thoughts, and understand if they understand a topic.
...Research led by Google explains how the educational experience will transform in the coming years.
...Carnegie Mellon launches OpenSimon, a set of tools, techniques, content and codebase aimed at improving teaching.
...Podcasts are now one of the most popular educational tools. They help developed listening skills and critical thinking.
...Videos are a powerful educational tool, but there are some legal restrictions for its use in classrooms.
...Five generators of citations and bibliographical references.
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